DPP Attack Editor is a tool for editing pokémons’ attacks.
its showing me an error unhandled exception has occurred in your aplication im doing hgss
I downloaded it, but when I tried to extract it, it says all the files are corrupted.
All I end up with are a couple of empty folders. Is there a way to fix this?
How to change the category of the move?
It says I need a password to access the files. Is that out for the public?
The password is HackRomTools. You can find it near the top of each “Hack Tools” page on the site.
I have a doubt… which narc file do I have to extract to change Pokemon Attacks? I’m ussing NitroExplorer2b, thanks!
Instructions are bundled with the software 😉
Thanks for your help, it works fine, but I don’t know why when I try to change the language to English, the application shows me an error. 🙁
(It is shown in Spanish)
Mmmh. The error is shown in spanish because your PC is set to spanish 🙂
Try to open data.ini and set
Language = 0
Hey, where the Gen 5 Pokemon editor
hey there, I’m trying to use your pokemon editor. It worked like a charm on a clean SS rom, but I’m trying to mod StormSilver now but the program crashes after uploading narcs and clicking on the pokemon. Why does it happen
How do you select alternate forms (Deoxys, Wormadam, etc.)?
It’s currently not supported 🙁
Wrong page, but…still.
Also, it seems that there’s a limit on the number of moves that can be added (not changed, but added).
Could you please try to work on that in future (Pokemon Editor, of course)?
The limit has been set by Nintendo (they are maximum 20 moves, if I remember correctly). We can’t go further, unless someone write a modded engine (which is much more difficult for the DS, I’m not able to do that…)
Huh, really? Well, that’s…unfortunate.
On a more…’technological’ level, I wonder why this restriction is in place? Did they reach the ‘cap’ of 65535, for 16-bit binary? Or did they just put this arbitrary cap because they didn’t expect/want people to edit learnsets? I guess this is something that will never be answered, as no-one but the coders will be able to answer this, and I don’t expect any to remember the reasons for decisions made 6-7 years ago.
I don’t think it’s because of the 16-bit limit. I think it’s because the maximum standard moveset of a Pokémon is 20 moves (in fact if you go to bulbapedia to see a random Pokémon (<= IV), its moveset never overtake 20 moves)..
Of course Nintendo doesn't want us to hack their games, but it's too much funny xD
As for the limit, I believe it can be overtaken, but we first have to find the correct part of ARM9 to hack (which is a very difficult task..)